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Six Nations fantasy rugby 2022: How you pick the best team and score points

The Six Nations is here once again and that means the Six Nations Fantasy Rugby game is also on the horizon.

There are prizes to be won - as well as pride at stake.

But, if you are going to get involved, it's worth digging a little deeper at the rules and regulations before you dive in.

Don't worry, we've got you covered...

To begin with, in the official Six Nations fantasy game, you have a budget of 250 stars to assemble a starting XV - as well as three subs.

The best players can go for around 17-19 stars so you have to choose wisely to create a balanced team that’s not over budget. However, in a private league, the creator can set the amount of available stars that he wants.

You can modify team selections at any time between match rounds.

As the tournament goes on, a player’s value can fluctuate depending on their form so that can affect how you change your team.

But as long as a player's match has not started, you can add or remove him from your team in between rounds if this change is within your budget and meets other limits.

One such limit is that you are also only allowed to pick a maximum of four players from one nation - so you can’t just pack your team with one nation and be done with it.

Another limit is that each positions on the field needs to be filled. You can't just flood your team with fly-halves to scoop up the points!

Each round, you have the choice to pick a captain. Any points they score will be doubled.

On each game day, you have the opportunity to choose a Supersub from the players on your bench. Your Supersub's points will then be tripled on the day if and only if that player actually gets into the game.

If he is a starter or does not play, his points will be divided by 2 as for all other

Read more on msn.com